1.3.1. fejezet, Alapok
Beküldte pzoli - 2022, augusztus 5 - 12:41du
<!DOCTYPE html> <html> <head> <meta charset="utf-8"> <title>My first three.js app</title> <style> body { margin: 0; } canvas { width: 100%; height: 100% } </style> </head> <body> <script src="https://threejs.org/build/three.js"></script> <script> const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 ); const renderer = new THREE.WebGLRenderer(); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); const loader = new THREE.TextureLoader(); const bgTexture = loader.load('skybox.jpg'); scene.background = bgTexture; const color = 0x00FF00; const geometry = new THREE.BoxGeometry( 1, 1, 1 ); const material = new THREE.MeshPhongMaterial({color}); const cube = new THREE.Mesh( geometry, material ); scene.add( cube ); const lightColor = 0xFFFFFF; const intensity = 1; const light = new THREE.DirectionalLight(lightColor, intensity); light.position.set(-1, 2, 4); scene.add(light); camera.position.z = 5; function animate() { requestAnimationFrame( animate ); cube.rotation.x += 0.01; cube.rotation.y += 0.01; renderer.render( scene, camera ); } animate(); </script> </body> </html>
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