1.4.2. fejezet, STL file betöltése
Beküldte pzoli - 2022, július 28 - 1:49du
<!DOCTYPE html> <html> <head> <style> canvas { width: 100%; height: 100%; } html, body { margin: 0; } </style> <script src="https://cdn.babylonjs.com/babylon.js"></script> <script src="https://cdn.babylonjs.com/loaders/babylon.stlFileLoader.js"></script> <script> const createScene = () => { let switched = false; var firsAnimation; //BABYLON.STLFileLoader.DO_NOT_ALTER_FILE_COORDINATES = true; const canvas = document.getElementById("renderCanvas"); const engine = new BABYLON.Engine(canvas, true); const scene = new BABYLON.Scene(engine); scene.clearColor = new BABYLON.Color3.FromHexString("#e5e5e5"); const camera = new BABYLON.ArcRotateCamera("camera", -Math.PI / 2, Math.PI / 2.5, 3, new BABYLON.Vector3(0, 0, 0), scene); camera.setTarget(BABYLON.Vector3.Zero()); camera.position = new BABYLON.Vector3(5, 5, 5); camera.attachControl(canvas, true); var light = new BABYLON.PointLight("Omni", new BABYLON.Vector3(20, 20, 100), scene); var ground = BABYLON.MeshBuilder.CreateGround("ground", {width: 50, height: 50}, scene); var groundMaterial = new BABYLON.StandardMaterial("ground Material", scene); groundMaterial.specularColor = new BABYLON.Color3.Black(); ground.material = groundMaterial; BABYLON.SceneLoader.ImportMesh( "", "http://localhost/", "test.stl", scene, function (meshes) { meshes[0].position = new BABYLON.Vector3(0,0,0); meshes[0].scaling.x = 0.05; meshes[0].scaling.y = 0.05; meshes[0].scaling.z = 0.05; camera.target = meshes[0]; }); scene.registerBeforeRender(function () { light.position = camera.position; }); engine.runRenderLoop(() => { scene.render(); }); } </script> </head> <body onload="createScene()"> <canvas id="renderCanvas" touch-action="none"></canvas> </body> </html>
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